Ubisoft Remains Unsure of iPhone Game Profitability
February 14, 2010 1 Comment
Well this really, honestly comes as no shock to me. The iPhone has always found its niche in small, quirky, simple games. More serious gaming just isn’t as appealing to the average iPhone user as the latter type, especially at a higher price point. Not to say that there is NO market for it.
In an analysts phone call following it’s 3Q FY10 quarterly report, Ubisoft did not seem thrilled with the iPhone. While it did state that early sales were good, they were not apparently good enough to warrant additional development investment than was already underway (development is split between Ubisoft and Gameloft, its sister company.)
“It doesn’t seem to be as profitable as on the other platforms,” Kotaku quoted a company spokesman as saying.
Ubisoft/Gameloft will still be releasing new titles this year, both Anno Dawn of Discovery: The Harbor and Silent Hunter 5: Battle of the Atlantic are slated for launch in later Spring.
While it doesn’t come as huge surprise to me at the moment, I do believe that when new hardware is released with more capability the market for such games will begin to pick up steam. Even the release of Nvidia’s Tegra 2 could give such games the spark they are currently missing. There is no doubt in my mind that eventually, cellphones will be as much a portable gaming device (like a PSP) as they are a phone or multimedia device. It’s just a matter of time really.
i probably would not have considered this was cool a handful years back then again its interesting exactly how years varies the way you see different creative ideas, many thanks regarding the write-up it is really pleasurable to browse anything sensible now and then instead of the ordinary trash mascarading as blogs and forums on the internet, cheers